Game
Phoenix Engine (FNAF Engine by Me)
4 months ago

The Exporter is now included in the latest Phoenix Engine update. However, it currently lacks many options. Over the next few weeks, I plan to restore and activate these missing features. The Exporter hasn't been fully tested yet, so there may be bugs.




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Gameplay footage next week

Happy Halloween, everybody! Someone from our community had decided to make fanart of our Halloween logo. Look how fantastic it is!

Also, I'm back from my break. I'll be working on Beta 1.1 and me and my team will be optimizing the engine. Thank you!

Look what our new artist, CrashBNashe, just made! He'll be working on character designs and this will be how DETG will look. I’ll share more updates on the DETG design once we have the final sprite sheet.

Also, we need someone to make a stage background!

The next update for Beta 1.05 will introduce Script Breakpoints, Functions, and Panorama. Panorama (available in office and monitor editors) is still in beta, with potential slowdown due to shader performance and will see improvements in future releases.

I'm working on an FNF Mod that is based on Fabicholas's "Shuck" remix.

Merry Early Christmas!

Phoenix Engine - September 2024 Devlog

I know I said the showcase would be next week, but I was eager to show it early. Sorry that the video is low quality. The original size of the video was +300MB and I had to compress it. Read the article for a few more details I'd like to talk about.

This FNF mod needs an animator and artist! Please read the following article.

Concepts. Ik I'm reusing assets but they're really just placeholders until I start finding artists. Next post should be actual gameplay. Feedback wanted because I feel like the menu and pause menu are a bit generic and could be improved.