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What do you think?

i am a clickteam user but this LOOKS SO COOL!! totally will test it out when released :D

Very cool!

Saw the photos on fnaf engine discord, this looks fire cant wait!

Im still using Fnaf Maker but this will change my life!!

Not working. You waste time. Work to give me errors. You should delete it.

Free

Phoenix Updater

Version: 1.0.415 months ago
Tired redownloading PE from GameJolt every time a new update arises? Now you can update it with just a quick run using this package!
Free

Phoenix Manual

Version: 1.0.4122 days ago
The latest version of Phoenix Engine which you would drop into your Program Files. Recommend only downloading this one if Phoenix Updater doesn't work for you.
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Phoenix Engine is an advanced, free game engine built to simplify and accelerate the creation of Five Nights at Freddy's (FNAF) games. Launched on August 16, 2023, Phoenix Engine serves as an enhanced version of the FNAF Engine, boasting new features and an intuitive design that makes game development more engaging and straightforward.

Introduction ๐Ÿ“˜

Phoenix Engine was developed to provide a better alternative to the FNAF Engine by introducing advanced game-making capabilities, a sleek new interface, and tools that cater to both beginners and experienced developers.

Why use Phoenix Engine โ”

  • Monitors Sidebar: Add multiple monitors to your game, including a Cameras monitor, Control Panel, and Tasks Monitor. (Note: Only the "Camera" type is available in Beta 1; "Custom" types will be available in Beta 2.)

  • Office Perspectives: Allows players to look around the office, akin to the mechanics in FNAF 6, adding a unique touch to the gameplay.

  • Revamped Interface: A redesigned interface for both the launcher and editor with a dark theme, ensuring an aesthetically pleasing and easy-to-navigate experience. Additional themes will arrive in Beta 2.

  • Advanced Game Customization: Extensive settings, such as the number of nights, starting and ending times, window configurations, and more, offer unparalleled game customization options.

  • Over 200 New Script Blocks: A vast array of new script blocks enhances control and customization in your game development process.

  • Enhanced Animatronic Editor: Updated with new properties, over 10 new path types, added path properties, and the introduction of "pathways" for a more sophisticated path editor.

  • Improved Scene Editor: Upgraded editors for menus, office, and monitors, featuring tools like grid snapping, element attributes, and guidelines. Future updates will include element events.

Getting Started ๐Ÿš€

To get started with Phoenix Engine, ensure your system meets the minimum requirements listed below and join our community channels for additional support and updates.

System Specifications ๐Ÿ–ฅ๏ธ

  • Operating System: Windows 10 or later

  • Memory: Minimum 4 GB RAM

  • Storage: Minimum ~500 MB available space

Note: Processor and graphics requirements are currently unspecified.

Dependencies ๐Ÿ› ๏ธ

To ensure Phoenix Engine operates smoothly and to take full advantage of its features, there are essential dependencies that you may need to install:

1. KLite Codec Pack (Optional):

To view and manage cutscenes in your cutscene editor, you will need the latest version of the KLite Codec Pack. This codec pack is necessary for the proper playback of video files within the engine.

  • Download Link: KLite Codec Pack

  • Installation Note: Follow the instructions on the KLite Codec Pack website to download and install the latest version compatible with your system.

2. .NET 8 and Above (Optional):

If you encounter any issues with the Phoenix Engine Updater, installing .NET 8 or a later version may resolve these problems. .NET is a free, cross-platform framework necessary for running and updating Phoenix Engine smoothly.

  • Download Link: .NET 8 Runtime

  • Installation Note: Download and install the .NET runtime suited to your system. This will ensure that the Phoenix Engine Updater functions as intended, providing you with the latest updates and features.

Meet Our Mascot ๐Ÿฆ

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Say hi to Nix! He is the official mascot of Phoenix Engine. Yep...

Team and Acknowledgements ๐Ÿ—ฃ

Development Team

  • BryceIsBryce - Creator, Head Developer, Primary UI Designer

  • Sturroll - Supporting Developer, Documenter, Secondary UI Designer

Testers

AirSeus, Blocky, DogBackward, Eclipsy, GRANDMAQUIL, RandomBackroomSentity, Rokie, Runius, Spidoliver, Stealthproductionz, StickminDevz, TheGoldenNathan, TheGremlin, Toster, Trom, Voltan

Special Thanks

  • Lily - Creator of FNAF Engine + Async

  • Blocky - Developer of Async

  • Coffin Creator - Creator of Oxygen Engine

  • Scott Cawthon - Creator of FNAF

Community Links ๐Ÿ”—



all-ages

Phoenix Engine - September 2024 Devlog

Merry Early Christmas!

Happy Halloween, everybody! Someone from our community had decided to make fanart of our Halloween logo. Look how fantastic it is!

Also, I'm back from my break. I'll be working on Beta 1.1 and me and my team will be optimizing the engine. Thank you!

Happy Halloween. Yea

Small announcement

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