
Also, if you are familiar with how default assets look in RPG Maker XP, you definitely notice that the tiles in Loser Shelter do not look like the default ones. That is because I will be making all of the tiles in pixel art (using pixelart.com) so I can somewhat keep the original cartoony vibe of the TurboWarp version.

TurboWarp will still be used to make certain assets (such as CGs and cutscenes), and some existing assets from the original version will be transferred to RPG Maker XP (which will be used for battle sprites, like in the photo above, and character portraits when a character is talking). The world and the characters when exploring the world will be in pixel art, though.
Gameplay will be drastically different from the TurboWarp version. The original version was about collecting endings, similar to "NPCs are becoming smart" on Roblox. However, this type of thing is difficult to do in RPG Maker XP for someone like me that doesn't know how to modify the game engine itself with the RGSS/Ruby language. Also, the game will be taking advantage of the built-in turn-based combat mechanics and party management.
The time spent on the original TurboWarp version may seem like a waste, and I do kind of agree. I might release the unfinished TurboWarp build in the future, but I would have to edit the build one last time
Anyway, have a goodnight (where I'm from), y'all! See ya next time.











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