Hey everyone! As promised, here is a major update to the game's development along with a public test build for you guys to try out.

This build is about 30% of what version 1.0 is gonna be and still has alot of bugs and placeholder assets, but here are the contents, features, known bugs, and issues.

3 Playable Characters
Zaf
Hitori Achylz
Kkunkiyo
7 Different Mobs
2 Bosses
12 Falucites(Magic/Equipment)
Drops at a 1% chance from all mobs.
The game only goes up to 20 floors for Zaf, 17 for the other characters, and will not reach the ending yet. This build is merely for testing the feasibility of reaching the aforementioned floors.
Previously known bugs/Issues:
Hitori Achylz invulnerability lingers after using Ultimate.
Hitori's ultimate hitbox wouldn't match the size of the VFX.
Hitori's assets not matching his in game character.(He went through a design change mid development, so I still have yet to find time to make new artworks for his portraits)
Kkunkiyo invulnerability lingers after using Ultimate.
Cutscene controls not responding correctly to keybinds buttons.
I have tried fixing these issues, so let me know if they persist and the circumstance that lead to it. If there are any more bugs please do let me know immediately.
To-do list:
Gamepad Support
Pause menu displaying all buffs, blessings, and assists upgrades.
Blessing/Trait/Assist Upgrade shop in the dungeon
New dungeon rooms
More Mobs and Bosses
and there you have it, I hope you guys will like the game despite being a work in progress.
Lastly, the next devlog will be on May 15, however the next build, aside from hotfixes, will be up once the ending is reachable. Please do let me know if you were able to make it up to those floors, fight and beat all bosses, and if you were able to obtain all the falucites currently available, and thank you so much for giving your time to try it out.
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