Game
SCP-3199


3 years ago

The first thing that I wanted to show off was, of course, the model that I made for 3199. It's pretty low poly and a bit ugly, but I swear it looks way better with the retro PS1 graphics over it!




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Welp, I think I'm finally back! I'm going to start posting more on here with updates on my new project - Cyborg Shark!

I'll also be occasionally streaming my work on Twitch at https://www.twitch.tv/rippersmith - feel free to drop in!

Hello! I just released my first commercial game on itch.io - SCP-3199!

Also, since this is my first SCP game, I'm launching a celebratory sale - 31.99% off! Come check it out!

https://itch.io/s/156065/3199-first-game-sale

Alright, I think I have enough to show you guys how it's coming along! I'm still working on a lot of the assets & sound, as well as some balancing, but what do you guys think so far?

OK...been a hot minute. Had to go through a few things at home, & it's sometimes hard for me to just push through the art stuff sometimes. But hey, I'm finally getting close to finishing the overworld map! Still need some details here & there...

OK. After some terrible burnout last week, I'm almost done with the penultimate animation - 3199 being "born"! What's that Jeremy Clarkson quote? "Sometimes my genius...it almost frightens me." Game should finally be wrapped up in a couple weeks or so!

Alright, so maybe 1-2 more weeks - but it WILL be before the end of June, I promise!

Finished the "Epilogue" section in 1 fell swoop today - just text across the screen. Also added "Game Options" earlier in the week.

"Diary of a Madman" is now available on itch.io! It's free and super short, so please consider checking it out!

https://rippersmith-ddl.itch.io/diary-of-a-madman

I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?

No rest for the wicked! I'm already deep into my next game, an adaptation of "Diary of a Madman." The writing's done, and I'm about halfway done with the illustrations now. I'm guessing the project should be done by the end of July, so stay tuned!

For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!