Game
SCP-3199


3 years ago

The first thing that I wanted to show off was, of course, the model that I made for 3199. It's pretty low poly and a bit ugly, but I swear it looks way better with the retro PS1 graphics over it!




0 comments

Loading...

Next up

Finally, SCP-3199 is done!

I've released the game on itch.io, but I'll be starting a discounted 31.99% sale tomorrow at noon, so wait until then for the best deal!

Alright, so maybe 1-2 more weeks - but it WILL be before the end of June, I promise!

Finished the "Epilogue" section in 1 fell swoop today - just text across the screen. Also added "Game Options" earlier in the week.

Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.

Getting lost in the dark, so I added a working compass on the map screen - it does help a bit. I also need to re-rig the 3199 model because all of the animations broke & now it can only do the chicken dance. Don't ask me how that happened, I have no idea.

I think I've reached the point where I'm sad & I need to finish this game & move on to something else, so I'm going to try speedrunning the rest of it & put band-aids on the biggest problems. For example, I'm making a map now to fix the big map size.

For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!

Welp, I think I'm finally back! I'm going to start posting more on here with updates on my new project - Cyborg Shark!

I'll also be occasionally streaming my work on Twitch at https://www.twitch.tv/rippersmith - feel free to drop in!

Alright, I think I have enough to show you guys how it's coming along! I'm still working on a lot of the assets & sound, as well as some balancing, but what do you guys think so far?

No rest for the wicked! I'm already deep into my next game, an adaptation of "Diary of a Madman." The writing's done, and I'm about halfway done with the illustrations now. I'm guessing the project should be done by the end of July, so stay tuned!

I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?