Next up
adding back stuff from the turbowarp version (screenshot taken in past but this is a prototype)
[development blooper]
rolty stop using creative mode and actually go on the slope
timmy transformed (another test animation, did turn out a bit better than i thought)
more construction (also rc3 will have a hub world)
wip dodgeroll replacement
anyway continued making concept stuff
(the one in this image is a concept for a new character in the roltycore series)
(SPRITE SUBJECT TO CHANGE)
remember this post its starting to come true
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)
redoing that timmy model wheel isnt modeled yet but in image 2 you can see his canon size compared to my vroid avatar
first devlog of this game needing to trace each individual level
(levels in the turbowarp roltycore engine are not compatible with the gamemaker dultus engine)
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