Game
Starfire
11 years ago

The Future of Starfire


Hey everyone!

Starfire has been going along very VERY nicely. I’m genuinely proud of the current version of the game, and I’m happy with how it plays (for the most part, more on that later) to the point where I feel like I can back off some. What I mean is that I want to persue other games, maybe do some game jams, knock out some more one shot game dev experience, and generally git gud. I can’t do that if I’m working on only one project; so Starfire is going to move aside for some more doodly things. I feel like I’ve earned it at this point.

5d0c180710cfe.png

So whats gonna happen with Starfire? Well, I’m not really sure. At the moment I’m planning to add variety still; add levels, tweak gameplay, so on so forth. One thing that I really want to do is add an actual campaign, but that’s something that will happen way in the future if at all. I’ve been working on Starfire for 6 months, which in Dev terms is fairly short. I’ve also been sort of sprinting most of this time. All that’s gonna happen is I’m gonna slow down with Starfire some.

5d0c180d3d1cb.png

One of the things that I wish I could get right is the agile fast gameplay. The problem I’ve been facing with it is that I have to strike this very delicate balance between fast paced play and comprehensible play. The main problem is that, at the moment, if I make the game fast enough to where I want it to be, playtesters have no clue at all what is going on, and can’t get a fix, because they haven’t had the training I’ve had. When I slow it down to their level though, they quickly get bored. I might be able to fix it, but we’ll see. This is probably what I’m gonna be playing with the most in the coming weeks. Once I get myself nice and happy with that, I’ll move on to the rest of the game. Maybe.

We’ll see.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Terraria

Levels' maps.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.

I remade my main character, what do you think? :)