Next up
Creating a highly narrative experience is really tough. We have created a graph to see all the interconections between the different conversations and paths you can have. Flags, dependencies and alternative narrations can be seen here!!
We have an updated LONG gameplay video for The Bunker. https://www.youtube.com/watch?v=sFPuEmidMMA Now with lots of extra gameplay features!
The exploration mode in The Bunker is totally crazy!! The survival narrative experience now is also an adventure horror experience when you need to go out the bunker for looting. We are putting all sort of crazy stories into this part! Join our Discord!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is the new resource management of The Bunker, finally running under GODOT!!! We've been porting the game for one week already and it's looking better than ever. more stable, more visually appealing and with shaders that will make it look great.
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
The neowiz contest is coming to an end and we're working without rest to proved the best version of what the Bunker could be. The game features so much mechanics now...And this is just the beginning.the game can be so much more...
This is our own conversations editor. With this we can test all the conversations in The Bunker, and edit them online, create multiple threads and branching in the different stories that will happen during the game and set character's sprite.
Happy Devruary! Devruary Day 18 celebrates @lazyguygames ![]()
! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?
Due to the limitations in Renpy for deep mechanics with popups or events, we're thinking on migrating the game before building the rest of changes to ge for a final version with more mechanics and events. What do you suggest? Gamemaker? Godot? Other?














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