Hello, folk. Procedure-Alpha just entered pre-alpha state for the jam. This build was very rushed right at the end. There’s still tonnes of bugs to get rid of. We worked hard for this early-early release and it might not be what we hoped for. But things will get better! Be sure to follow the game to get development updates!
Next up
Environment Progress #1 Yo hello peeps. @anthonyme00 here. Have a sneak peek of the Base. It will be fully editable of course.
Environment Progress #2 Procedural Environment for your pleasure!
Update progress Hello, dear followers. We’re working on a better building system and more environmental hazards! That means a weather system! We don’t really have anything to show for it for now, so have an image of the better polished main menu!
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Demonstration of the spells and their effects :)!
I worked so hard to get all four of them to the end safely, but then...
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
0 comments