Game
Unpaid Overtime
2 years ago

the game is still being worked on but just a bit slower than previously shown. At the very least im spending an hour a day on the project




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working on just remaking most things. Not that I'm not happy, it's just not that original and I want to be more grungy with my models

Spent so long getting the camera animations and states working, probably like 30 minutes of work. If I showed the code youd probably laugh at how simple it looks but trust me it isnt simple at all to figure out. Still working on office movment too

Progress + FINALLY FIGURED OUT HOW TO FADE MUSIC Btw Idk how the game would run at 30fps, since the game is only supporting 60 it might slow down the game lol. Still gotta add cutscenes and night screen which shouldnt take long lol

can anyone fimiliar with blender help me figure out the issue with this weight painting?

Heres some progress on the remake on gamemaker. So far I like it but theres definetly some annoyances like there being no wait timers

im not too sure about this

me when I click the button that turns my models into the physical recreation of doom and dispair

arcade machine

good design or nahh