Game
SnakePit
9 years ago

The game was updated very recently!


I updated the game from [v_1.0.1] to [v_1.1.0].

Changelog:
Sikk’s gain momentum has he runs/glides, as opposed to moving at constant speed

Controller support

The game’s screen width and length are increased and all of the art and levels were updated to accommodate. (from 64x64 to 84x70)

Dialog was updated/ added to.

The level design in level one was changed

Level two and the original ending were removed (I need to drastically change both in the next update)

Some music and sounds from Gargoyle’s Quest I and II were replaced by music composed by me

Light volume balancing

Leaving any of the level’s boundaries no longer awkwardly teleports you to the start of the level

The tutorial information segment was vastly improved with more information and new art

The ability to stretch the game window was removed



0 comments

Loading...

Next up

A screenshot of the upcoming version 1.1.0 contrasted with the current version:

Surprise everyone! Not only are we alive, we decided to work on this game again! I'm teaching myself to use Unity Engine by remaking Snake Pit, and this time, there'll be new content and upgraded RGB graphics.

We are under attack!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Shadow The Hedgehog X pixel art

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I worked so hard to get all four of them to the end safely, but then...

Regional Bulbasaur. #Pokemon

Made my first ever animation.