Game
TEAM SLAY-BELLS


1 year ago

The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo




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Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

Adventure is BACK on the MENU!

Here's a model of Moxxie in the style of the PAC-MAN WORLD 2 Re-PAC render ^^

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Kick-Bell development log:

found a glitch that causes ghosts to constantly spawn in,

It's already hard to dodge one of them, let alone 5 (and counting)😭

(The bug has been fixed, just thought it was funny to post.)

It's time for honorable mentions! 🐞🎉 [Article!]

created a normal map for the bells to help give them more of an illusion that they're 3D.

Sonic and Tails (mouse drawing)

Someone's at the door...

PAC-MAN WORLD 2 is one of the main games that inspired my indie 3D platformer Team Slay-Bells.

Seeing the game get remade means so much to me, and I can't wait to experience it! I wanted to make this render to celebrate the remake's announcement ^^