One day I had a dream (or a nightmare) that was very interesting and exciting so I decided to make a game about it. That time I didn’t know anything about game making so I just drawed something related to the dream. Then, I thought that it isn’t very important for me, it will be very difficult to make a game and I forgot about it. It was FOUR years ago.
But a month ago I was searching for something important and found those drafts. Then I remembered that it was four years ago, and I thought that if I wouldn’t start the development NOW, I will NEVER start it.
So, now I am developing this game. If it is interesting, I am using Construct 2. If anyone knows C2 well - welcome to the tester group!
Next up
Just made pop-up mechanics for the game. Useful for in-game hints, don't you think?
Finally first playable build! But only two levels and "EARLY ACCESS" watermark. And yes - the game is completely monochrome!
It's all about gravity. Gravity inverting is the main feature of the game)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Another house i made long time ago.
Just a Pico sprite
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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