Game
The Hotel

21 hours ago

The Hotel | Version 1.1.3 Patch


Some bugs have been fixed and small changes have been made to improve the gameplay experience.

Changelog

Changes

  • Candlestick flames now use a custom wobble shader. Animates pretty nicely.

  • Candlesticks now only use one light, less are found on tables also.

  • Mat&Pull model has been made into one object instead of being multiple cubes.

  • Sun intensity fades as time moves on during sunset, should help avoid the sun from leaking through the walls.

Bugs

  • Jabberwock animation has been fixed. There were extra keyframes that preventing the animation from looping correctly.

  • Showing the UI after hiding it would bug out the floor flip animation. It'll fade in and out like normal, when entering a new floor.

  • Fancy light had incorrect shadows and created a weird square against the wall.

  • Plant pot was blocking a door in the House biome.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔