Game
Yandere
20 days ago

THE LAST VERSION BEFORE THE ALPHA:

this is the last version before the alpha, most changes are in and around the code base

The changes are in the Article that's attached on this post.

Check the Game out here:

https://gamejolt.com/games/yandere/1001617


This is the last Version before the Alpha.

Yes, that's right proof_of_concept_7_9_25 is the last proof of concept Version. 

With this version, next to every system I need has been completed, I even had time to upgrade to better placeholder models.

Now that the code base is finally finished, we can start making the actual Game :0

This mean the addition of actual Models, Shaders, Maps and more that aren't just placeholder models, the actual Game Loop will also finally be made! 

A lot of the changes in this very last proof of concept version is very background system and Code heavy. So you might not see every change immediately. But believe me, a solid Code Base  is incredibly important if we actually want to finish this Project in a timely fashion.

It's also important to me, because if I write Spaghetti Code my Computer Science Teacher will suplex me so hard that I end up in Programmer Hell....

Something I'd like to talk about is the respect system, once we're in the Alpha, the player should have the balance the advantages and disadvantages of low and high respect. The player should only have access to fabled Otherworld (yes that's still a thing that will be a part of the game) at low respect, and now has to balance the advantages of that with being hated by everyone.

There's going to be a Dev Log on my YouTube channel @Wolfcrafter_HD , so look out for that.

The Following List will contain all additions and Changes:

Additions:

  • added better placeholder models

  • added simple player animations

  • added damage for players (try is out on the Pain Dispenser)

  • added healing for players (try it out on the Love Dispenser)

  • added deaths for players

  • added dynamic player footstep sounds

  • added Ragdolls

  • added Ragdoll dragging

  • added a complex cutscene manager system w/ placeholder cutscenes ('am very proud of it)

  • added  a complex sound manager system

  • added test SFX

  • added NPC Ragdolls on spawn

  • added more complex NPC obstetrical avoidance

  • added more complex and natural NPC movement

  • added NPC animations

  • added NPC interaction

  • added NPC respect system

  • added NPC respect based responses

  • added NPC Quests

  • added NPC respect quest rewards (do the first to see what's high respect like, and the second for low)

  • added NPC quest reset timers (currently at 3 Minutes real time)

  • added NPC sight lines

  • added more natural NPC movement

  • added complex NPC panic system (well only the system, there isn't anything visual yet)

  • added 3 different level of NPC panic

  • added that NPC's differentiate between panic induced by the player and panic induced by finding a dead body for example

  • added a way for NPC's to open doors

  • added locked doors and key (the door to the right of the start room now needs a test cube to open)

  • added 2 more item displays for the inventory

  • added interaction cooldown

  • added more options to the option menu

Fixes and Improvements:

  • fixed options menu

  • fixed cameras

  • fixed a bug where sound would play infinity

  • fixed some door code

  • fixed a bug where main menu, npc conversation and inventory could be open at the same time

  • improved general performance

  • improved camera management

  •  improved the sight line code so it may only run when needed as it is a very expensive operation



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