Main Channel in Lupinus's Cave

So yeah, if you have Feedback or dkw sh*t posts about my game projects. Here's the place

THE LAST VERSION BEFORE THE ALPHA:

this is the last version before the alpha, most changes are in and around the code base

The changes are in the Article that's attached on this post.

Check the Game out here:

https://gamejolt.com/games/yandere/1001617

Hey I made a second Devlog for my Project take a look at it here:

https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o

and get the project here:

https://gamejolt.com/games/yandere/1001617

https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o
https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o
https://youtu.be/eWGJYfa4NjI?si=1FEmt-yhDK2_q67o

New proof of concept version released (0.0.6)

ADDED:

- Prototype map (enter F1, leave F2)

- Test Weapons

- Health and Damage

- Death state for NPC

- More Settings

FIXED:

- multiple Inventory bugs

TRY THIS VERSION OUT:

https://gamejolt.com/games/yandere/1001617

New Proof of Concept Version (30.7.25)

ADDED:

- Added a Test NPC

- Added  NPC sceduels 

- Added Custom Tick Rate

- Added a Name to the Credit Section

BUG FIXES:

- You can no longer pick up items through walls

- Fixed Bugs related to the inventory 

Added Content:

- Added macOS support

- Time

- Day and Night

- A Day and Time Clock

- A new camera-type

- A new Area NPCRunway

- Inventory Prototype

- Item Pickups

Fixed Bugs:

- the cameras should now switch properly 

https://gamejolt.com/games/yandere/1001617