Game
One by one


1 month ago

the lights are almost working!


what i wrote works just fine on my main pc, but not on my laptop. and i found out it's because intel gpu drivers suck >:(

it is implemented very similarly to the already existing demo, but it's quite faster. i got it to update one chunk every frame and on my main pc it runs around 580-675 fps. but i also plan implementing cpu-based dynamic updates, because the current method has to render canvases, switch canvases, shaders and blend modes a lot per update. which doesn't seem to be a bottleneck right now, but might be on computers with integrated graphics

right now im playing with the shaders to make it finally work on my laptop.

im also working on som art >:3



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i got sick and i haven't been feeling exactly the best for the last week, but things are getting better. i should be back on track very soon.

have another glowy

guys guys i see progress

Colorkind trailer

i removed one line that wasn't even mine

yes the gaem is still alive progress post soon (not today) ;p

few doodles

very big tail

got a little sidetracked after seeing @BenjiroBoi 's post, what do you think?

entities are well implemented thrown items as well