
1 year ago
Next up
Testing out a new move! This move is for all characters
Leavin this here for ya'll
Reworking on how Tile Indexes
Very much numbers
Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that
yeah should be good
Hmmmm
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Old vs New
This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean
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Finnaly
Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula











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