Game
UnderLost
8 years ago

The map: Part 6 - The triggers


Yay, the map is finished! The collisions are working, and I have fixed the speed. Now, the 2 remaining task is:

  • The triggers

  • The phone

From the title, you could guess, that I started working on the triggers.

Technical details. Skip if you are not interested in it.

What are the triggers? I’m glad you asked!
Since I’m making the game modifiable, so other people can make their fan games with it (later), I’m making the map system flexible, so you could create your own maps in notepad (not recommended). But, if you have played the game, then you know, that if you walk to a specific part of the map, something happens. For example a new map is loaded. Or a scene begins. Or someone attacks you. These are the triggers: something will happen if you go somewhere on the map. And these are stored in text files (so anyone can write one). And currently, I’m working on a piece of code, that takes that text in and creates the action!

End of technical details.

So, this might take a week or two (and with exams coming again maybe more), but still getting there. As I said a few weeks ago, the phone shouldn’t be that hard, since I made the most important things in the fight system. The map, fight and dialogue creation will take some time, but it will be the finish line.

See you next week!



0 comments

Loading...

Next up

The map: Part 8 - The dialogs

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Colorful Fox

Happy Late Easter!

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669