I’ve decided that I’m going to put both Midi’s and Shacklebolt’s stories into the first game together. I’d rather not do them one after the other, because I don’t want to make one’s engine better than the other. That, and since they’re happening at the same time and are both the first chapter of the series, I see no reason to split them into separate games when I can work on them simultaneously and make a better engine by examining what comes up during development of both of them.
Next up
Working on the yeti boss for Fort Borealis. Also optimizing the level layout to fit things in better and increase performance.
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Demonstration of the spells and their effects :)!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Cash Banooca
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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