I’ve decided that I’m going to put both Midi’s and Shacklebolt’s stories into the first game together. I’d rather not do them one after the other, because I don’t want to make one’s engine better than the other. That, and since they’re happening at the same time and are both the first chapter of the series, I see no reason to split them into separate games when I can work on them simultaneously and make a better engine by examining what comes up during development of both of them.
Next up
Working on the yeti boss for Fort Borealis. Also optimizing the level layout to fit things in better and increase performance.
Shadow The Hedgehog X pixel art
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Levels' maps.
Cash Banooca
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.










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