
the most awesome guy ever made a NFS Most Wanted 2012 mod for beamng! Its insane. All of this is from the game: soundtrack, crash cam, its all here! If u like cars get beamng. Also heres the mod: https://www.beamng.com/threads/fairhaven-usa-a-need-for-speed-most-wanted-2012-port.96401/
Next up
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Go check out @Ruesafer ![]()
’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game
https://youtu.be/6J6OJbUaUXA?feature=shared
Seeing great videos like this motivates me to finish the game
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!
Play the FREE demo: https://bit.ly/MoonlightPeaks
I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.
My friend made this crazy high quality horror game….
yall should check it out and give it a follow
Ok who turned the yoinky sploinky mode on?
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
















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