
the most awesome guy ever made a NFS Most Wanted 2012 mod for beamng! Its insane. All of this is from the game: soundtrack, crash cam, its all here! If u like cars get beamng. Also heres the mod: https://www.beamng.com/threads/fairhaven-usa-a-need-for-speed-most-wanted-2012-port.96401/
Next up
My friend made this crazy high quality horror game….
yall should check it out and give it a follow
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
Go check out @Ruesafer ![]()
’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game
https://youtu.be/6J6OJbUaUXA?feature=shared
Seeing great videos like this motivates me to finish the game
New soundtrack/chase music for Corrupted Files
Seal Island Intro! For #ScreenshotSaturday!
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
Did I cook with this beat?
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
















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