Game
Carnage in Space: Crucible
7 years ago

The Most Complicated Weapon Ever?!


Hey there, fans! Welcome to the new Crucible devlog! I got a couple things done this past week, but let’s just focus on one completely arbitrary feature at a time.

As the title suggests, this is about possibly the most complicated weapon I’ve programmed to date, and it’s not the weapon I’d expect - it’s the Dual Pistols.

heylookapicture!

5d09ecfbef12e.png

Fun fact: This one gun (okay, two guns) has more frames of animation than all of the guns in Ignition combined.

I animated Kodon (the weapon’s owner) in such a way that he can re-use the same pose when firing his dual pistols or a 2-handed cannon. Yes, that works a whole lot better in 2D than it does in 3D. But there are some situations in which it would be ridiculous to use two hands to shoot - like when you’re sliding down a wall, so I had to re-do all of the animations for one gun and add some code to switch between one and two. For realism, your rate of fire (and number of bullets after you charge up a shot) is reduced when you’re only using one.

5d09ecfe34463.png

Pew pew!

Anyway, enough of that. Hey, readers! Do you find this kind of development rant interesting? Or would you rather just hear more about the neat stuff that you’ll experience when playing? Leave a comment if you have an opinion either way. Or for any other reason. I don’t mind.



0 comments

Loading...

Next up

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

Wait, there's MORE???

...

Oh yeah, there's more. Once you annoy Crimson enough, he starts busting out the specials. This one, Flechette Storm, is just one of those screen-engulfing special moves you'll have to contend with!

But even that isn't the end...

There's more!

Crimson doesn't know the meaning of overkill! Just how many attacks does he have at his disposal?

I'll give you a hint: More than this.

We haven't even seen his specials in play yet...

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

Presented without comment.

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.