The old textures, for the landscape, were meant to be replaced; they usually had odd resolutions and I didn't like how all of them had to use the same normal maps so, I replaced them with 2K variants as they looked a whole lot better. Had to repost, Sorry
Next up
--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--
I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?
--PS: Sorry for the weird cropping--
Currently in the process of retargeting animations to this new skeleton.
I gave Hello, Neighbor: Decent Into Madness a more realistic, less saturated style as this fits the old art style more than the overly saturated lighting. The previous style in my last post fit the Wacky, Zany style of Hello Neighbor and Hello Neighbor 2.
my second car in my life
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
CHASE MUSIC:
So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
PARTICLE TEST:
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