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115
Game
When The Clock Marks Midnight
1 month ago

the old version of Rachel in the office, but... something's different...




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The last character is programmed, it just needs some corrections, his events and his jumpscare... there might not be any new updates once I have everything, I need to work on something more "special"

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

First Scarlett's mechanic and shutdown event (it's still not complete at all yet)

Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)

WHAT'S THAT

WHO INVITED THIS BRO

just for take a little break of so much FNaF shit, I made this model about an Exe OC that I made some years ago in the style of Outcome Memories... I think is not that bad to be a first try to make a model in this style

A frame of Gary in his Phase 2 on camera 1 (scrapped idea)

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)