Next up
I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...
end of the night and 6. AM screen
Final version of Carl's jumpscare in front... finally...
(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)
- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-
Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)
new thumbnail and banner made by my pal @walter41
Go follow him, he's very talented!
chat this is real???
I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).
Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)
I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)











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