Game
Night Shift at Freddy's EU
5 days ago

The Playable Update - 1.4.0


Thanks for the wait to those interested in my EU antics!

This might seem an odd title given that almost 4 months have passed since release, but it really is adequate. This update fixes many peeves pertaining to performance & fairness some testers and I had about the game. I've spent an exhaustive time testing the CN challenges.

Read and enjoy! Report any crashes!

QOL

  • Performance has greatly improved

    • Previous lag-havers should have next to no issues now

    • Game is under 5 MB of Rebooted

    • A shader incorrectly thought to hinder performance has been restored

  • Custom Night challenges have been greatly rebalanced, namely:

    • Attention Attention has been overhauled

      • (see NSAF ELITE FANCLUB)

    • Attention Attention! had changes for Bonnie and Chica in relation to the doorlights

    • Door drain in Side to Side has reverted to 1

  • BB's mechanic has been redone, yet again

    • (his new one is more in-line with the gameplay and his character)

    • A flashlight has been added to the Custom Night

  • The Weeping now gives power back upon fendoff

    • The amount depends on the active challenge and the amount of enemies active

  • Bonnie and Chica have doubled the cap to their respective camera anger

    • (this makes watching Bonnie sporadically more necessary)

  • Freddy's move timer is 70% longer when he's left the door outside Attention Attention!

  • Added a visual indicator through camera static for Freddy, Bonnie and Chica's camera angers

  • Lights are more effective against Bonnie and Chica

  • The Golden no longer disables door(light) buttons

  • Added a pause menu during nights

  • Radar positions have been finally fixed

  • Added a skimpy options menu

  • Patched a bug where jumpscares could happen simultaneously

  • The warning screen now serves as a sound test room

  • Made Freddy's laughs when he's further away more audible

  • Made door sounds louder

  • Made the main ambience track quieter

  • The Office view zooms in as you flip on the panel

  • The doorlight button hitboxes have been slightly readjusted

  • The sliding transition to the Custom Night menu is faster and shorter

  • The Kitchen camera sprite has been tweaked

  • Altered death minigame hitboxes and triggers

  • The right hall flickering sprite is now properly compressed like the rest

  • The night title texts are of higher quality now

    • (thanks Heisenbergus! I know you asked this long ago!)

  • The first main menu boot should display the fade in animation

  • Hovering over an active challenge text won't change the mouse sprite

CONTENT

  • Added more cohesive office decor

    • (winning decor will be announced on 6 AM screens)

  • Beating Misfits Madness will award 2 character skins

  • The Golden can now appear in the Main Menu

    • (his skin will instead if enabled)

  • Added Custom Room icons for defeated characters in xx-difficulty

    • (i. e., their challenge difficulties)

  • The window caption now displays the current challenge

  • Added door hall drawings

  • The office now has a tinge that varies slightly

  • Camera easter egg chances have been upped

  • Some sprites now have silver eyes

    • (as a reference to some renders in the second version of Rebooted)

NSAF ELITE FANCLUB

  • Attention Attention! now does a callback to Remastered later in the night through an often stale mechanic present in Classic/Remastered

  • Added a distorted guitar ambiance sound from Remastered/Rebooted

  • Added an ambience sound from Remastered for the Weeping

  • Brought back two drawings from Remastered, redrawn

  • Booting up the main menu now has a Remastered beeping sound in reference to its poor yet charming code

    • (wait2 being the beeping sound)

image.png
  • Added POPGOES (2016) promotion

    • (snout)

p. d.: thanks @Gamemaster_64 & @SVirus_Prototype3 for direction with the challenge balancing!



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