Thanks for the wait to those interested in my EU antics!
This might seem an odd title given that almost 4 months have passed since release, but it really is adequate. This update fixes many peeves pertaining to performance & fairness some testers and I had about the game. I've spent an exhaustive time testing the CN challenges.
Read and enjoy! Report any crashes!
QOL
Performance has greatly improved
Previous lag-havers should have next to no issues now
Game is under 5 MB of Rebooted
A shader incorrectly thought to hinder performance has been restored
Custom Night challenges have been greatly rebalanced, namely:
Attention Attention has been overhauled
(see NSAF ELITE FANCLUB)
Attention Attention! had changes for Bonnie and Chica in relation to the doorlights
Door drain in Side to Side has reverted to 1
BB's mechanic has been redone, yet again
(his new one is more in-line with the gameplay and his character)
A flashlight has been added to the Custom Night
The Weeping now gives power back upon fendoff
The amount depends on the active challenge and the amount of enemies active
Bonnie and Chica have doubled the cap to their respective camera anger
(this makes watching Bonnie sporadically more necessary)
Freddy's move timer is 70% longer when he's left the door outside Attention Attention!
Added a visual indicator through camera static for Freddy, Bonnie and Chica's camera angers
Lights are more effective against Bonnie and Chica
The Golden no longer disables door(light) buttons
Added a pause menu during nights
(thanks @CrushDownGal666
! I know you suggested this a long time ago!)
Radar positions have been finally fixed
Added a skimpy options menu
Patched a bug where jumpscares could happen simultaneously
The warning screen now serves as a sound test room
Made Freddy's laughs when he's further away more audible
Made door sounds louder
Made the main ambience track quieter
The Office view zooms in as you flip on the panel
(thanks @BubyGamer11

!)
The doorlight button hitboxes have been slightly readjusted
The sliding transition to the Custom Night menu is faster and shorter
The Kitchen camera sprite has been tweaked
Altered death minigame hitboxes and triggers
The right hall flickering sprite is now properly compressed like the rest
(thanks @HeisenbergusS
for having pointed this out!)
The night title texts are of higher quality now
(thanks Heisenbergus! I know you asked this long ago!)
The first main menu boot should display the fade in animation
Hovering over an active challenge text won't change the mouse sprite
CONTENT
Added more cohesive office decor
(winning decor will be announced on 6 AM screens)
Beating Misfits Madness will award 2 character skins
The Golden can now appear in the Main Menu
(his skin will instead if enabled)
Added Custom Room icons for defeated characters in xx-difficulty
(i. e., their challenge difficulties)
The window caption now displays the current challenge
Added door hall drawings
The office now has a tinge that varies slightly
Camera easter egg chances have been upped
Some sprites now have silver eyes
(as a reference to some renders in the second version of Rebooted)
NSAF ELITE FANCLUB
Attention Attention! now does a callback to Remastered later in the night through an often stale mechanic present in Classic/Remastered
Added a distorted guitar ambiance sound from Remastered/Rebooted
Added an ambience sound from Remastered for the Weeping
Brought back two drawings from Remastered, redrawn
Booting up the main menu now has a Remastered beeping sound in reference to its poor yet charming code
(wait2 being the beeping sound)

Added POPGOES (2016) promotion
(snout)
p. d.: thanks @Gamemaster_64
& @SVirus_Prototype3
for direction with the challenge balancing!










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