Game
Dragonian: The Imbalance of Sierr
3 years ago

The Playthrough- Link in the description


Hello. Sorry it took a while to upload all the videos, but it's a pretty long game.

Anyway, here's the playlist for my playthrough of this game. May it help you figure out how to beat it.

https://youtube.com/playlist?list=PLsv-hvMkxurEYrITuPvi40py5XfmRLigo

1


2 comments

Loading...

Next up

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

All this work to get punched in the face.

A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Almost there...

There's gonna be a second driving section without walls later.

Well, I was looking through some old files, and found some cool stuff.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

Maybe this thing needs to be in a big jar.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.