Game
Dragonian: The Imbalance of Sierr
3 years ago

The Playthrough- Link in the description


Hello. Sorry it took a while to upload all the videos, but it's a pretty long game.

Anyway, here's the playlist for my playthrough of this game. May it help you figure out how to beat it.

https://youtube.com/playlist?list=PLsv-hvMkxurEYrITuPvi40py5XfmRLigo

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The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Almost there...

There's gonna be a second driving section without walls later.

All this work to get punched in the face.

I might have gone too far in a few places, and not enough in others.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.

Well, I was looking through some old files, and found some cool stuff.

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.