fnatl has always been a really interesting series to me, even with the classic games.
It’s funny that from an endless sea of dogshit 2015 fangames, the one about Teletubbies ends up being one of my favorites.
Anyway, today I’ll be talking about The Remnants of Tubbyland, a reimagining of the first game by AvocadoDreams. I, uh, really don’t have much else to say so let’s start, shall we?
Here's the menu pretty cool render of Dipsy.

We hit new game get a news paper and night 1 has officially begun.

Here's our beautiful office with the hit character Stricken from pillar chase 2

Now I should mention that, yes, the game’s art style is based on Abandoned Enigma. I don’t really mind this at all, ’cause like ae looks good, this game looks good so, uh, win-win situation really.
We get our phone call by the game’s phone guy, “John Airsues”… or Paul.
idc, I like John Airsues way more.
He says the usual stuff, like the place being dirty as fuck, the characters moving, how to deal with them—all that good stuff. Nothing too interesting for now.
For the first night we got Dipsy the objectively best tubby, and the stupid ass voice trumpet.


Let’s start with Dipsy first. He has a set path and goes into pretty much every cam. When he’s in his last position in Cam 7, that means he’s ready to attack.

To defend against him, you have to put on the Sun Baby mask. However, don’t put it on instantly wait till he opens the door, and then put it on. That’s what I did, and it always worked.

just look at how fucking raw he looks god damn bruh
Next up the trumpet.
Once in a while you'll see and hear it rising up.

When it does this, search every cam as fast as possible until you find the power off button. Simply press it, and that’ll get it to shut up.

If you let it stay for too long, it’ll play really loud music, causing Dipsy and all the other characters to get faster and that’s pretty bad, obviously.
And yeah, that was Night 1. Pretty cool how even on the first night all cams are useful. Cams being useful is very good I love my cams.
Onto the next graveyard shift (heh, see what I did there?).
Paul calls again, talking about our new friend joining tonight: Po.
Po’s programmed to go all around the building, which was because she was designed to give pink slop to the customers.
He brings up the voice trumpet and the disgusting music it plays, which is called The Great Tubby Rush. The audio is completely broken, but the programming itself still works.
You might notice that we now have a big ol’ red button on our desk just, uh, be careful with it, alr? Alr.
This night obviously Po is active just look at her adoring face that only a mother could love.

Po is definitely the opp of the game mostly because of her being able to go into every cam.
The way she works is that when she's in a room, banger classical music will be playing. We all love classical music, right? But sometimes the good music disappears, and you gotta press the red button on your desk to bring the music back. If you don't, you fucking die. If you press the button while the music is still playing, you still fucking die.
So make sure to always know where she is and always keep track of her.

I love the way she looks in the cams she looks so raw. All the designs look raw, really.
That was Night 2. Again, really loving how much cam usage the game has let’s hope the trend continues onto Night 3.
Paul calls again, finally mentioning Stricken in the room. They’ve been trying to move him to a different room for days, but he just keeps on coming back to the office. Why? Who knows. He says he’ll look into it a bit later. Work is slowing down a lot because of demolition being delayed.
The screamer himself Strick- fine Tinky Winky becomes active

He’s definitely the easiest threat in the whole game. If you use your cams too much, he’ll slowly get closer and closer to you until you have to put on the Sun Mask to make him leave. He has three phases when he’s active.




Overall, moral of the story Tinky is a lazy ahh blud. I really don’t have much else to say, so let’s go to Night 4.
Paul calls us again, saying how... strange things are getting. He asks us about the pattern of each new night a new Tubbybot becoming active...
...are we a dirty diddy blud? Nah, there’s no way that’s true.
Anyway, tonight Laa Laa is active, and our cameras have been updated to act as, well, actual cameras!
Oh, and we found out why Tinky keeps coming to the office well, that’s because originally the room was his! To tell the ungrateful children stories of the Great Tubby War...
For the last night obviously Laa Laa becomes active.

Just like Dipsy, she has a set path from Cam 1 right to your office. Every now and then, you’ll hear her giggling or making a sound go to Cam 3 and flash her as fast as you can.

If you don’t, she’ll move to Cam 4, then 5, then 7, and finally the office. She’s your top priority when she attacks, deal with her first, then everyone else.
If either Dipsy or Tinky attack and you hear Laa-Laa, flash her at Cam 4, then Cam 3. You always have more than enough time to deal with everyone.
Only one more main night to go.....
We get a phone call by, uh… someone else. Turns out Paul suffered a HORRIBLE accident and got his foot trapped in a Hoover.
This new, lame phone guy only called us to talk about getting our paycheck in the morning, and, uh… that’s really it. Sniff. I will forever miss you, John Airsues…
No one new becomes active this night, so time to give my overall thoughts on the gameplay and it’s really, really good. Everything just works together so damn well. The gameplay is pretty fast paced and super fun. There’s never a boring moment, except in like, Nights 1 and 2 but whatever.
All the cams being useful is also a huge plus—we all love cams. Overall, it’s just a really, really solid gameplay loop. I like it a lot.
Anyway we beat night 5, get our paycheck, and also the news paper read it if you want.

we unlock extras and custom night but before doing max mode there's something else we need to do.....
the games copyright date changes to 34193 put the code in the custom night......

huh....

huh........ funfact i guess dream night was also a thing in the og tubbyland 1 where everyone was also turned into a plush dream night was supposed to come back for act 1 but it got scrapped
Anyway back to the night eventually all the plushies go missing and dream night just changes to X like twitter.
Checking the cams a bit and what the actual fuck is that bruh!

Why this little fella ladies and gentlemen is none other than Evocation! remnants take on ptld 93 (lol look his head is upside down)

He’s the game’s final "boss." He has so much aura that he makes everything go black and white. Now, onto how he works.
He has three mechanics, including the one he has with Noo Noo.
The first and most common one is when he shows up in the office and makes garbage noises. Put on the mask and take it off instantly to make him leave.

The second one is when you hear him giggling, and have to search every cam to find and flash his stupid ass face.

And finally, for the last one: Noo Noo will make a really distinct audio cue, and you have to search Cams 4, 5, and 6 to find and flash him before he sucks you.

Dream Night is pretty cool, especially Evocation himself. He’s easily my favorite character, design wise at least. Gameplay wise, it’s alright too. Evocation really is the big bad here, and he has the scariest mechanics ever.
The worst part was when all the plushies died may they all rest in peace…
Oh, and that spooky ahh 6 AM screen.

Beating Dream Night unlocks Evocation in the Custom Night. Speaking of the Custom Night, let’s talk about the Max Modes!
Yes, you heard that right we’ve got two of ’em: 5/20 and 6/20. Man, if only it was 6/7 HAH.
Both Max Modes are really fun, especially 6/20. Highly recommend doing them both, cause they’re not that hard anyway.
For beating 5/20 you get a news paper.

it did infact NOT see a bright future if only it got the time stones oh well by beating 6/20 you find out exactly what went wrong
We get a cutscene of noo noo cleaning just being a chill guy.

Until suddenly..... HE FUCKING EXPLODES

noo noo gulp DIED? but how stupid fucking vacuum can't even do basic shit right without exploding and killing people
turns out our characters little brother lucas died because of noo noo and that's the reason we even took the job to try to put him to peace
the cutscene ends with lucas saying "please don't forget me parker"
sniff it's enough to make a grown bun cry....
and yeah that was the entirety of the remnants of tubbyland overall it is a really really solid game i had a really good time with this game i still think stuff like act 1 is a bit better but still this is one of the best tubbyland related things i've ever played don't wanna sound like i'm glazing but it gets a solid 9/10 highly recommend playing it see yall on the flipside!












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