Changes:
- Updated and changed more UI elements to make them cooler and easier to understand 
- Added a new card for rewards with new effects with it 
- Added a new Forest generation type with trees 
- Changed the way the buttons look when they’re pressed 
- Added a Start Game Button for fun 
- Added a new skin 
- Challenges now uses Icons to represent lives 
- When you get a skin it now presents it to you as a reward 
- Changed the level generation algorithm to make better levels 
- When you complete a goal, it tells you what you completed 
Fixes:
- Fixed a bug where the new note cards would keep popping in and out quickly 
- Addressed a bug that prevented pausing, and also one that stopped from unpausing 
- Fixed a bug if you paused during a challenge it would fail 
- Fixed a few menu-keyboard related bugs 
- Stopped the players from being able to jump outside the map on a bullet 
- Fixed the mailchimp button from sometimes not re-enabling 
- Tinkered with level generation code in regards to: - looking at trap placement 
- spawning blocks where they need to be most 
- not over-fixing an area that is already fine 
- Made logs more likely to spawn on respective log based maps 
 


















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