Game
Apple and Worm: Patching Holes In Spacetime
6 years ago

THE SECOND REBOOT.


Yes, I killed the project. Yes, I revived the project. Yes, again. But this time I have a plan!

Both reboots were made to address the same issue; the most common complain was that the game was not intuitive. I have watched people play the old demo a million times and they all looked confused whenever going through a curve, even at the last level! So clearly the naive simplistic implementation wasn't communicating the underlying mechanism. The player isn't merely rotating, it's moving straight on a curved space. Failing to communicate that is catastrophic. So I set out to implement an actual curved space mechanic, that would distort everything as you would expect a curved space would. My previous implementation of this didn't pan out, but this one did and it's ready to go.

Now, I dedicated way too much time to this project and I'm tired and I want to work on other things. The scope of the game will be defined by the reception this demo gets. I might update the demo in the upcoming weeks though! right now it's pretty small and lackluster, just showing the engine. I might some extra levels, an intro message explaining the purpose of the demo etc.

Also, I know I have to update this entire page to replace the old screenshots and old aesthetic with the new one. I'll get to that eventually.

Here are some mandatory gifs of the new implementation:

ubcmbf9.gif
3rgtrgj.gif
t3cjbwq.gif


0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror