Game
Apple and Worm: Patching Holes In Spacetime
6 years ago

THE SECOND REBOOT.


Yes, I killed the project. Yes, I revived the project. Yes, again. But this time I have a plan!

Both reboots were made to address the same issue; the most common complain was that the game was not intuitive. I have watched people play the old demo a million times and they all looked confused whenever going through a curve, even at the last level! So clearly the naive simplistic implementation wasn't communicating the underlying mechanism. The player isn't merely rotating, it's moving straight on a curved space. Failing to communicate that is catastrophic. So I set out to implement an actual curved space mechanic, that would distort everything as you would expect a curved space would. My previous implementation of this didn't pan out, but this one did and it's ready to go.

Now, I dedicated way too much time to this project and I'm tired and I want to work on other things. The scope of the game will be defined by the reception this demo gets. I might update the demo in the upcoming weeks though! right now it's pretty small and lackluster, just showing the engine. I might some extra levels, an intro message explaining the purpose of the demo etc.

Also, I know I have to update this entire page to replace the old screenshots and old aesthetic with the new one. I'll get to that eventually.

Here are some mandatory gifs of the new implementation:

ubcmbf9.gif
3rgtrgj.gif
t3cjbwq.gif


0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !