Space Wars: Ship Battles was conceptualised somewhere around a year ago, and development started almost instantly. The game was becoming playable a few short months later, but it was full of bugs I wasn’t able to fix, so I quit development. Just a few days ago, I had a WiFi problem which made me unable to develop my other games and I decided to pick up development once more. I tracked down most bugs to one simple issue, and quickly fixed it. Now the game is playable, but still very incomplete, with only one of three win conditions working. I hope that this time I will be able to complete the project and publish it, so please follow Space Wars: Ship Battles, and share it with your friends, so you can play together when the game is released.
Next up
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Our work is never over" they said.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Terraria
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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