Game
Slime Dungeon Enterprises

1 day ago

The transporter belts (or rather pipes) are done! Although it feels a bit clunky, not as smooth as I'd like. Gotta give it some more love later.




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It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!

Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds

Started working on the Resource Launch Pad, the first step towards automation in the game!

Improved (or fixed?) the ray caster so it doesn't go through walls anymore. Also added these ray lines for debugging purposes, which helped me find out why my ray caster was not going all the way to the end.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed