Next up
Started working on the Resource Launch Pad, the first step towards automation in the game!
Improved (or fixed?) the ray caster so it doesn't go through walls anymore. Also added these ray lines for debugging purposes, which helped me find out why my ray caster was not going all the way to the end.
The new sky layer has been added!
In this layer, you'll be able to set up the automation stuff, keeping your city nice and tidy. To get there, simply grab a balloon and enjoy the ride!
It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!
Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds
Serving a hungry a customer!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity













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