Game
The Springlock: Aftermath

2 years ago

The Unity port is technically done, now I'm working on more content for the base game.


I'm on my way to finishing the base of the main game (the office). I have to work on the animatronics mechanics and finally we'll have a real playable thing. Not all assets are finished yet, but the placeholders will be replaced eventually.

The game is looking really good, much better than the Fusion versions, I have a lot of things in mind to make the game fun and interesting, not just a boring and repetitive 7 nights gameplay. I can't wait to see all my ideas in action and show you all!

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Hey GameJolters

Over the past few days and weeks, I've published two web projects for my learning purposes. You can find them on my GitHub profile!

https://github.com/zcesarrr

I only do this when I'm working alone, I promise

I’m incredibly grateful for your reviews, support, and gameplays. I absolutely loved seeing your reactions and feedback, thank you so much!

I'll keep reading your comments and update you in the next days. Thanks for playing, you're awesome!

Things are gonna be crazy. Stay tuned! šŸ»šŸŽ¤

For the final trick, I converted my old Bluesky account into my new blog profile.

Follow me there to receive the latest updates on my games, like I usually do here!

šŸ“Ž - https://bsky.app/profile/cesarz.bsky.social

DEMO v1.0.4 - Released, new graphics quality options

TEASER TRAILER - DEMO OUT NOW

Are you ready to witness the aftermath?

@FazbearGameverse 4 will showcase The Springlock: Aftermath on Saturday, 08/24.

Stay tuned!

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.