Game
Blade of Acrimony Demo
8 years ago

The way battles work in the game!


When designing the enemy’s and such, I wanted to make it so the player couldn’t just win by just hitting them with the basic attack over and over again.

This is implemented by smart enemy AI and the fact that grinding isn’t a thing you can do in the game. You can only be so strong at given point in the game.

Think of it like this, every enemy in this game will act like a boss fight that will require the player to learn and counter enemy patterns and skills.

For example, the enemy below does the following:
—Counters.
—Charges for a strong electrical attack.
—Unleashes said attack which can also paralyses you for some time.

The key to win this fight is to use you guard effectively and to pay attention to his charges.

5d0a996c4e587.png


0 comments

Loading...

Next up

Hello

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Showing off player 2 😎

What do you think?

Regional Bulbasaur. #Pokemon

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100