Game
Blade of Acrimony Demo
8 years ago

The way battles work in the game!


When designing the enemy’s and such, I wanted to make it so the player couldn’t just win by just hitting them with the basic attack over and over again.

This is implemented by smart enemy AI and the fact that grinding isn’t a thing you can do in the game. You can only be so strong at given point in the game.

Think of it like this, every enemy in this game will act like a boss fight that will require the player to learn and counter enemy patterns and skills.

For example, the enemy below does the following:
—Counters.
—Charges for a strong electrical attack.
—Unleashes said attack which can also paralyses you for some time.

The key to win this fight is to use you guard effectively and to pay attention to his charges.

5d0a996c4e587.png


0 comments

Loading...

Next up

Hello

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Levels' maps.

Alone Together....

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !