Game
Blade of Acrimony Demo
8 years ago

The way battles work in the game!


When designing the enemy’s and such, I wanted to make it so the player couldn’t just win by just hitting them with the basic attack over and over again.

This is implemented by smart enemy AI and the fact that grinding isn’t a thing you can do in the game. You can only be so strong at given point in the game.

Think of it like this, every enemy in this game will act like a boss fight that will require the player to learn and counter enemy patterns and skills.

For example, the enemy below does the following:
—Counters.
—Charges for a strong electrical attack.
—Unleashes said attack which can also paralyses you for some time.

The key to win this fight is to use you guard effectively and to pay attention to his charges.

5d0a996c4e587.png


0 comments

Loading...

Next up

Hello

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

I-Buki

Mio-Da!

Ibuki Mioda!

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Super Sonic Pixel art.

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

I remade my main character, what do you think? :)

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.