4 hours ago

The way this works right now is like one big jigsaw: custom blocks are scripts that do a task so big, I need to put placeholders down because once the jigsaw is assembled, it'll make my computer cry trying to edit it.

It's designed to fit into 1 script.




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This is so bizarre and ominous...

I've used Unsandboxed for so long seeing white text here is jarring 💀💀

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

What's happening? - A long overdue update on Unsandboxed.

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

oh my god it fucking works. my insane idea fucking worked.

this shit should NOT exist yet i have birthed it into existence through recycled code, a couple ideas and some pointless attempt at gratification.

coming soon, everybody.

I intend to, eventually, add character customisation. At the very least I'll port over the dressing room from Bedrock.

And yes, it says "Singleplayer". I may have mentioned before, but the foundation is there for multiplayer. Eventually.

Game first, tho.

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

I ported every single splash text, with changes here and there because some can't be included since they mention Reddit and Twitter and what have you.

However, none were removed! Just reworded or 'scratchified'.

I also added a few special ones :)