
The world of Elteria Adventures goes #cubic, with improved #building and easier #terramorphing! Join the closed #playtest to see these and the following changes for yourself!
Details: https://bit.ly/31UYllC
#update #news
Next up
there are rumors that the slimes are the cutiest part of our game :3
Greetings from the Elteria Adventures team!
The 18.0.1 Megapatch is finally here! So, without further ado, let’s check what it has for you in store!
https://steamcommunity.com/games/744200/announcements/detail/287…
How true builders say "hi" to each other? ^ #screenshotsaturday
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
TIP of the day: don't forget to make any weapon before the first night in Elteria Adventures comes for you!
Seal Island Intro! For #ScreenshotSaturday!
Elteria Adventures just had a few minor patches! Mostly optimized performance and bugfixes to make your playthrough even more pleasant, though there’s also a new Night Theme for the Tier 1 biomes, so be sure to check it out! https://store.steampowered.com/app/744200/Elteria_Adventures/
Too dark in the night? Craft a Prismatic Torch! Participate in the #PlayTest: https://store.steampowered.com/app/744200/Elteria_Adventures/
We’ve got a lot of new, exciting stuff in the works! Adventurer’s Journal: more immersive worlds, developing your private world and a very important survey:










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