Next up
the monster im making for my game happy raddish is going through a ton of design changes and is being worked on, it's taking a long time. #gamedev #devlog #happyraddish #horror #arg
Design layout for the monster in Happy Raddish. #gamedev #horror #arg #happyraddish
Since this dev log is new: Happy Raddish currently contains the following, 1. farming
2. inventory
3. player controller with full audio system
4. N64 pixelation filter
5. day&night
6. Weather
More in-game and to come.
Added inventory interaction and sell mechanics, then separated the currency from the inventory on receiving it. #gamedeveloper #happyraddish #horror #arg
This is the current general game-play of my horror game Happy Raddish and its debugging. you're looking at the following:
- sound system
- farming
- CPU Load
- Time Cycle
- And more! #gamedev #devlog #horror #arg #happyraddish
New transition whenever the player hits a transition point.
This transition pauses the game while it plays and unpauses when complete.
I have the day/night and weather cycle for my game happy raddish working, it interacts with the crops and game systems. #happyraddish #horror #arg #gamedev #devlog
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this











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