The wrench is Ed's primary weapon, so we had to get creative when it came to animating it! Cartoon logic helped us out as it gave us a lot of freedom; like spin charging the wrench for added power! #screenshotsaturday #rednecked #indiegames #gamedev
Next up
Since we saw people doing #wipwednesday we thought of doing one on a more humorous turn.
Yep, you see it right! Our main character Ed is doing a chicken dance!
As a visual novel, our game relies on powerful artwork and graphics to portray the message. Drawn by our artist Ilya Rudnev.
#forthepeople #wipwednesday #art #conceptart #visualnovel #indiegames
Unlike Ed, you probably haven't had your face stolen by aliens! So remember to stay safe, don't touch your face, and make sure to wash your hands!
Please be safe everyone...
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Seal Island Intro! For #ScreenshotSaturday!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity










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