Next up
I'm working on cutscene features like smooth camera movements. Enjoy a snippet of this prototype tutorial!
Unlike any indie game I've done before, I have this goal with Insectile that the maps should feel "cute" even when zoomed out. At some point, I'd love to do a time lapse of me building one of these rooms :)
Devlog # 1 - Insectile Names
I've been hard at work on level design sketches the past couple weeks. Maybe I'll post some soon so you all can peek at my process! Stay tuned :)
Working on animating this NPC from the mushroom vote a while back! Any ideas for her name? "Amanita" might be too on the nose :)
Working on some more enemy actions for my indie game.
Snails and other Insectiles with shells can now "take cover" which shields a portion of their body.
This is like the Tetris equivalent of a defense buff!
These might be my new favorite Insectiles in the game, movement-wise.
Pop the flowers off their back to open them up for capture!
The Insectile Discord is now live!
I am hoping this will really be a place where I can connect to players on a more personal level leading up to the release of the demo (and eventually the full game)!
Join and say "hi"!
I am amazed that with all of the Peach pixel art I've seen that nobody has done a Zelda sprite yet. Anyways, here's my resprite of princess Zelda!
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