One of the single best decisions I made with INSECTILE was to make SCARE deal damage after an enemy is already SCARED. This makes getting high combos easier and WAY more satisfying!
In the prototype, SCARE only halved defense. It NEVER dealt damage. It was NOT fun : ( It felt like you were “wasting” turns to place SCARE tiles when you could’ve just damaged twice in that time.
It also seriously helps now that SCARE doubles damage. SCARE used to raise damage by a much smaller amount (~25%) that stacked with each usage. In theory this sounds awesome because stacking it many times means high high HIGH damage!
HOWEVER, I think it clashed really poorly with the puzzle-focused battle design (which is much more fun in short bursts, not long battles).
Not to mention it made the mental math much harder. Maybe I’m a dork, but I like adding up my attacks in my head : )
I know this is quite different from my normal posts - let me know what you thought about it!
Anyways, be safe and happy Trick-or-Treating! After filling up on candy, why not give the INSECTILE demo a try on Steam?!?




















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