Next up
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.
Buttons jump scare test shot
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Is he a... you know....
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.











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