When I released the game, it was obviously rushed and the game is really confusing. The intro doesn't help since it's just a long info dump with images in the background. It's like sitting through a school presentation, you don't remember any of it at the end. So until I completely re-do the intro to help it be more engaging and fun, I'll just tell you the basics of what you need to know in the most easy-to-digest way possible.
There are a few concepts you need to understand:
Expanding Land & Building Upgrades
Demolishing Trees
Experience
The Night Phase
Expanding Land:
It's just the amount of grass you own, you can pay money to expand it. It also lets you upgrade your building.
Building Upgrades:
You can just add more rooms to your building.
Demolishing Trees:
You can destroy trees and with each tree you destroy, you gain 25% of your current wallet, but each tree destroyed will add 1 to the animatronic's difficulty. Adding certain rooms to your building will require some trees to be destroyed.
Experience:
Doing certain tasks will get you some EXP. For every 1000 EXP you earn, you get $100. You'll get more EXP the more difficult the task is.
The Night Phase:
You have a task system where you click tasks and wait for them to finish. You have to always watch the tasks or else they'll stop.
The map system lets you view the animatronic's positions and lets you close a remote door.
The audio system lets you run a phone call in Bonie's room.
Defending against the robots.
Boxy and Cica: They will go to your office. When they get in, flip down your camera and stare at them.
If they head to the remote door, close it on them.
Bonie: call him back and don't let him reach your office.
Fedbre: Just a distraction.
Those are the basics. But if you've ever actually played the game, you'll probably know how boring it is. This is a HUGE problem with the game that I've been trying to solve with updates. I think the main problem with it is everything is predictable. The same thing happens every single time, and everything looks and feels the same on the map. It doesn't actually feel like you're building a place but instead just putting images on a backdrop. I could probably solve this by adding more rooms and buttons but each button takes hundreds of events to get them working right since the game was built unoptimized enough so that every single action of every single item is duplicated with every button. The main thing I might be able to improve in the near future is to get rid of a lot of trees and increase the amount of EXP you earn so you don't just immediately abuse the tree mechanic. I also need to find a way to emphasize just HOW bad the consequences are of destroying trees. Unfortunately, I may also need to make it to that the animatronics are always active every single night, except maybe the tutorial. As much as I'd love to be able to have an ending that's basically just peaceful mode, it makes the game REALLY REALLY boring before the player irritates the animatronics. I also really need to do something with the minigames to make them more fun, but I'm not sure what to do with them yet. If you've read to the end, thanks a lot! It's not an easy task to try to simplify the mechanics of a very complicated game with so many weird mechanics in it. And I hope those explanations above really help you to understand and at least try your best to enjoy the game. Even though the game was rushed and just a free fnaf fan game, I still poured SO many hours into it and tried to figure out how to make all of these weird mechanics and minigames tie together.
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