Game
Dustbelief Papyrus Rebirth



2 years ago

There were 3 prototypes of the Papyrus design.


1. The first... well... chewed up a bit, right. I copied him from myself from my previous game. (Perhaps I ate mushrooms then, it is not known for sure)

2. The second one is already much more familiar to you. In the process, he significantly lengthened his legs. My task was to match the comic book as much as possible.

3. And the third... I thought that I could draw, but when I realized what I would need to do with it, I gave up this activity. These developments were used to create a Papyrus from the game menu.



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Fix 1.1.2

- Fixed the ability to set your own control keys

- Significantly improved optimization in combat. No more freezes

- Fixed a bug where Frisk could no longer teleport down after death

- You can now charge the forward teleport a little more often

Happy March 8th.

I'm still struggling, but someday I'll make all my ideas a reality.

Right now I'm learning to program seriously. As soon as I finish and have time, I will realize my ideas.

So right now I'm pretty poor for content.

All the game content is ready, but there have been some technical difficulties. Debug time!

I'm pretty sure the build will be released this week. Take your waiting in your hands.

Nyeh heh heh!

There are so many of you!

I hope you really enjoy this project and, don't worry, you'll definitely have a continuation, I promise!

DELTATRAVELER - v3.1.0 Preview Build 6

Nightmer Sans

There's no way I had time to animate it. I have to work hard on the current template. Quite a bit of tweaking required.

Anyway, who's next? .-.

CHAPTER 1 SNOWDIN REWORK

Finally, finally I won't be ashamed of the first chapter and can finally see both chapters without breaking the immersion!

storyshift evil asriel phase 2

I want to be honest and not endure "years" of silence.

I REALLY WANT to make a continuation of Dustbelief Papyrus Rebirth, and I’m eagerly waiting for the moment when I can work on it, but because of this awful real world, I can’t right now.