Game
Five Nights at Drakam's prototype
23 days ago

This game (and the demo) is NOT A VIRUS. For some reason PC doesn’t like any EXE files from Clickteam (the game engine I used to make the demo and game) so your PC might say “your PC don’t like this” but just click “more info” and “run anyway” to play.




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"Joltober" day 19- #GrimReaper

I'm new at doing this (joining Joltober more than halfway through) and don’t make drawings much

I'm terrible at drawing on a computer and drawing overall so it looks ass but idc

yea

Just made the camera toggle and vent seal mechanics (code was VERY messy but it works) and I’m now making the a.i of the threat that attacks from the vents, “Shade Kade” (above). His a.i. is probably going to be more random and challenging than the rest.

“Joltober” day 20- #Tarot

Didn’t really know what to do for this one since I don’t really know what tarot cards are, but I tried, and I sorta ended up making an entire new character to be on it, so that's pretty cool I guess.

The favourite character poll for the game is over, with over… 6 people voting (I think the post fumbled because of GameJolt fyp being down)! MyCuh won by 50% of the votes, and here are the overall results! Might make another one, too. Thanks for voting.

Made a crappy developer commentary for some reason.

https://www.youtube.com/watch?v=5dLwjKsBIEw

Also here’s a new character for the next game: Dark Dawiki.

The mask animation and mechanic is actually working way better than I thought it would.

It’s gonna be annoying though because I couldn’t figure out how to code a “hover” so you can’t hover over the mask button to wear it and have to click, but whatever.

Horror, by FAR.

#GJAsks

Trailer (no gameplay, just showing it off).

“Joltober” day 21- #Zombie

Been waiting for this since I’ve never really tried to draw a zombie before. It's pretty bad, no shading (since I'm terrible at it) and the zombie is way lighter than the background (which makes him pop out more which I like).