Next up
More Progress of views on the City Remodel. I blurred them to not reveal too much but to give you an idea on how its going so far.
V1.2 is coming Next March.
- Shop, Daily Tasks, Leaderboard stats
- Slendrina is here
- New "Nights/3 Lives" system for getting caught
- Baked lighting
- New "Variators" to add to your game
- Moving trees
- Sleath
Already working on an update.
There will be 2 new Campaigns in this update
"Accept The Afterlife" and "Free The Curse"
I will also try to:
- Make days/lives
- Pickup and drop + hearing ai
- Subupdate soon with easier helicopter boss for the main campaign
you get to throw bottles at old people, Oh much fun is that! :3
Finished Menu completely. The game will have hidden documents to find filled with lore and achievements to collect. The burning the teddy will also return with a reworked chase sequence at the end, along with granny's struggle mechanic.
V1.0.41
- More Atmosphere changes
- Slendrina Shake removed due to issues
- Eye glow removed for performance issues
- Changed more UI
- Fixed Slendrina's Animator
A Dead Afterlife...
V1.2 Teaser on it's way to my youtube channel!
Okay finee I'll do it :3
It's gonna take a few months to work on though, Great things take time to grow, and make.
V1.2 is now in the works! (W.I.P.)
- New Enemy
- Slendrina and Slenderman will be separated
- AI Sight and Catch fixes
- The mall has expanded
- New puzzles to solve
- Fixed oil can's bugs and spawning
- Hiding spots
- So much more to come!
- Stay tuned.















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