Next up
New Update coming in Mid-Spring, with 5 different new endings and many improvements.
Cyclebreaker...
Starting from today, Any Future updates for my games will include a "Render Distance" setting to reduce lag. Lowering this setting will prevent device overload, which should make Smooth performance.
Update coming soon (Feburary)
- Extras options like guests, timer mode? etc...
- New Lighting & Remodeled props for better detail and less lag
- Many Huge Quality Improvements and optimization
- Updated Enemy AI, Shotgun, Updated mechanics & more to come.
Already working on an update.
There will be 2 new Campaigns in this update
"Accept The Afterlife" and "Free The Curse"
I will also try to:
- Make days/lives
- Pickup and drop + hearing ai
- Subupdate soon with easier helicopter boss for the main campaign
More Progress of views on the City Remodel. I blurred them to not reveal too much but to give you an idea on how its going so far.
"Through ghostly halls and trains I'll ride... Nature reclaiming what's left behind."
Development Log Update:
- Working on Final Events & fixing last bugs with Gameplay
- Items SPARKLE
- Ending scene in development - Next is Enemy AI, Trophies, and more.
This game can only have a mobile port, However for PC users who use Emulators, In this game, You will be able to disable the apperance of the UI, and enable special effects too
Edit: It's only for Emulator. Mobile devices run terrible with it. sorry...
Everyone's back together...(Update Coming soon)
"Our last hope."
7 comments