Game
starflight tech demo
6 years ago

this idea turned out good, and i want to expand on it further at some point. there are some things in V1 that are easy to fix, and improvements i want to implement. namely, stellar bodies need to be emanating their own gravity




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main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

player UI is coming together.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area

HUD test

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

v1.75 out now

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

testing the mood and ambience of things as i get player control systems wired into the text frontend.

https://www.bitchute.com/video/EiOWD9kZg015/

(WIP) complex ship function and rebuilt flight