Game
starflight tech demo
6 years ago

this idea turned out good, and i want to expand on it further at some point. there are some things in V1 that are easy to fix, and improvements i want to implement. namely, stellar bodies need to be emanating their own gravity




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main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

screenshots

v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

https://www.bitchute.com/video/BRk7DMIwqfLA/

build timelapse - ROYALTY WARHAMMER

i was going to save this for after new years but have it now. happy yuletide

https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

https://www.bitchute.com/video/EiOWD9kZg015/

(WIP) complex ship function and rebuilt flight

HUD test

the UI states work now.