Game
starflight tech demo



6 years ago

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added




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https://www.bitchute.com/video/sF2KTSkeNdBe/

STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area

https://www.bitchute.com/video/EiOWD9kZg015/

(WIP) complex ship function and rebuilt flight

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

v1.75 out now

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

https://www.bitchute.com/video/BRk7DMIwqfLA/

build timelapse - ROYALTY WARHAMMER

i was going to save this for after new years but have it now. happy yuletide

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.