I feel like by releasing this game so small, I have done all of you that played it a huge disservice. I want to make this game at least 10 levels long. (I won’t spoil the last level it’s a special secret. :3) I want to add more characters, more of a story, more depth, and more meaning.
Next up
Some new renders of Edward! :3
UPDATING ENGINES!
So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!
Here's a little preview of the title screen! As you can see, nothing was sacrificed.
So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.










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