I feel like by releasing this game so small, I have done all of you that played it a huge disservice. I want to make this game at least 10 levels long. (I wonβt spoil the last level itβs a special secret. :3) I want to add more characters, more of a story, more depth, and more meaning.
Next up
So I know it's not much, but I currently have the intro and title screen completely finished (save for a few potential revisions in the future), so I figured I'd give you guys a small preview of what I've got so far! :D
UPDATING ENGINES!
So, after planning for a bit, I can tell that CTF 2.5 won't be able to handle this game. So henceforth, this game will be developed entirely in Unity!
Here's a little preview of the title screen! As you can see, nothing was sacrificed.
Some new renders of Edward! :3
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!










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