5 months ago

this is my favorite conversation ever. it goes into the details of many important topics... like burgers and not burgers.

Shoutout to @wolf_armik for putting up with me.




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#Devruary

Plan? I never plan anything unless its something so stupidly ridiculous i feel i must do it. I go with the flow 99% of the time. and it all works out in the end surprisingly.

#Devruary

favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool

#Devruary

i have the habit of not planning ahead for anything game development wise (like, not planning any attack patterns or dialogue) and just end up going with the flow. but that usually works out for me.

yeah should be good

#Devruary

I stopped using backdrops as broadcast blocks because well... thats not how backdrop blocks are supposed to be used. and overtime it gets more complicated to develop. although, it makes things a lot less laggy! yes this is some of my oldest code

Finnaly

#GJAsks

My favorite kind of hell. Majora's Mask. A very dark game as you are a freakin 10 year old trying to stop the moon from crashing down to earth in 3 days. having to find the four giant thingies, to stop the moon, and all, its cool.

Scariest moment of my life holy shi- so i accidentally sent my almost complete Mari Yume sprite to somebody to show my progress, but i accidentally sent it to ForzaSans... very scary lmao.

Just fr (for real)

#Devruary

as i said, i only make Undertale fan games with Scratch. So therefore, True InkTale is being developed on it.